#pragma once

#include "IWeapon.h"
/**
==========================
A shotgun - hmm
==========================
*/
class Shotgun : public IWeapon
{
public:
    Shotgun(void);

    /** Fire this weapon */
    void Fire();

    /** Reload this weapon */
    //void Reload();

    /** Collide with this weapon */
    //bool CollideWith( IEntity *ent );
private:
    /** Randomize bullets */
    void SpreadBullets(const Vector2f &forward, const Vector2f &start );
    /** Expense a Round, if we can */
    bool ExpenseRound();
public:
    virtual ~Shotgun(void);
};
